#ifndef _BootStrap_h_
#define _BootStrap_h_

#include "GameComponent.h"

class BootStrap : public GameComponent {
	public:
		static BootStrap *instance() {
			if (instance_ == NULL) {
				instance_ = new BootStrap();
			}
			instance_->registerComponent("BootStrap");
			return instance_;
		}

		virtual void start ();
		virtual void stop  ();

	private:
		static BootStrap* instance_;

};

#endif

